﻿using System.Collections.Generic;
using Game.modules.properties;
using GameFramework.data;

namespace Game.modules.equip
{
    /// <summary>
    /// 装备属性计算脚本
    /// </summary>
    public class EquipPropertyCalScript:IPropertyCalScript
    {
        public int getId()
        {
            return FunctionIds.Equip;
        }

        public bool caculate(Dictionary<int,float> basicProperties,PlayerData playerData)
        {
            return false;
        }

        public bool caculatePercent(Dictionary<int,int> propertyPercent,PlayerData playerData)
        {
            return false;
        }
    }
}